1) 7/15/2004 175543175543 175543.html">How To Texture Rendered Upside Down in Direct3D Retained Mode (175543) - In DirectX 3, a texture loaded from a .bmp file with the IDirect3DRM::LoadTexture method is rendered upside down. In DirectX version 5.0, you can use the new IDirect3DRM2 interface to load a .bmp file and have it displayed right side up.
2) 12/7/2003 175334175334 175334.html">HOWTO: Enumerate the MMX Driver (175334) - DirectX version 5.0 and later includes support for processors that support MMX technology. MMX devices are enumerated only by IDirect3D2::EnumDevices() . The MMX device will not be enumerated by IDirect3D::EnumDevices() . You must use the IDirect3D2...
3) 12/7/2003 196371196371 196371.html">PRB: Direct3D Spotlight Range Attenuation Different in DX5/DX6 (196371) - There are applications that behave differently under DirectX 5.0 and DirectX 6.0 when you use spotlight range attenuation in Direct3D Retained Mode.
4) 12/7/2003 166914166914 166914.html">PRB: Cannot Create Multiple Modem/Serial DirectPlay Game Session (166914) - When you use the Modem or Serial line service provider, normally a dialog box that collects connection information (that is, phone number or com port settings) for hosting or joining a game appears. The dialog box does not appear again if you close,...
5) 12/7/2003 159648159648 159648.html">PRB: Texture Transparency in Direct3D Immediate Mode (159648) - One method for achieving transparency in textures for use in Direct3D Immediate Mode is to use DirectDraw's support for color keys. When calling IDirectDrawSurface2::SetColorKey() on a texture surface to specify a transparent color, the texture does...
6) 11/20/2003 305158305158 305158.html">PRB: Screen Goes Black When Using DirectDraw With Multiple Monitors (305158) - The primary screen goes black when you call SetCooperativeLevel on a secondary monitor when you are using full-screen, exclusive mode in DirectDraw. If you are calling SetCooperativeLevel to go into full-screen, exclusive mode on a secondary monitor...
7) 11/19/2003 309670309670 309670.html">An Access Violation Occurs in Quartz.dll If You Use Multiple Video Adapters (309670) - If your computer has more than one video adapter, an access violation may occur in Quartz.dll when the adapters are stopped.
8) 10/30/2003 311411311411 311411.html">FIX: DirectX: Starting SkinnedMesh Sample Causes Access Violation (311411) - When you are using Windows XP, if you load the SkinnedMesh.exe DirectX 8.0 sample, the system may halt and return an access violation error message.
9) 10/25/2003 159961159961 159961.html">PRB: Palettes Not Realized Properly by a Direct3D Application (159961) - Direct3D applications that create Direct3DRMDevices from DirectDraw Clipper objects with the CreateDeviceFromClipper() function may not properly realize the Direct3D palette in use. This behavior occurs when the window associated with the Clipper...
10) 10/25/2003 830415830415 830415.html">FIX: QASF Update Improves the User Experience for Windows Media Player Content (830415) - This update addresses issues that occur when the DirectShow WM ASF Reader is used to render some Windows Media Player content.
11) 10/23/2003 823738823738 823738.html">FIX: QASF Does Not Support VIDEOINFOHEADER2 for Windows Media Digital Rights Management Files (823738) - This article discusses a fix to the DirectX ASF Reader filter. This filter has poor playback because the QASF filter does not support VIDEOINFOHEADER2.
12) 10/23/2003 826343826343 826343.html">FIX: QASF Does Not Support a Script Pin for Multiple Bitrate Video (826343) - This article discusses a fix to QASF to support a script pin.
13) 10/23/2003 326242326242 326242.html">BUG: DXDiag.exe Utility Reports Sound Tests Completed Successfully But No Sounds Were Played (326242) - In certain scenerios, the sound tests from the DXDiag.exe utility that is included with the DirectX SDK do not run correctly. After you instruct the utility to run the sound test, a message is displayed that indicates that all tests were successful....
14) 10/23/2003 319632319632 319632.html">Device Manager Hangs After You Remove a USB Camera (319632) - If you disconnect a Universal Serial Bus (USB) camera from your computer after you suspend and then resume the computer, the camera may remain in Device Manager. If Device Manager is running when you remove the camera, Device Manager may stop...
15) 10/23/2003 257655257655 257655.html">Ddraw.dll Dynamic Load May Not Work in Some Cases (257655) - Ddraw needs access to a certain virtual memory address to use as a global heap space. If this address is already occupied , Ddraw.dll does not load and the following error message occurs: Initialization of the dynamic link library...