31) 2/10/2002 Q305158Q305158 Q305158.html">PRB: Screen Goes Black When Using DirectDraw With Multiple Monitors (Q305158) The primary screen goes black when you call
32) 2/10/2002 Q305290Q305290 Q305290.html">PRB: Fonts Not Drawn Antialiased on Device Context for DirectDraw Surface (Q305290) On the Windows 95, Windows 98, and Windows Millennium Edition platforms, fonts selected to be drawn antialiased on a DirectDraw surface device context (DC) are not drawn antialiased.
33) 2/10/2002 Q305353Q305353 Q305353.html">DOC: DirectX Documentation Wrong on D3DXMatrixPerspectiveOffCenter Functions (Q305353) The "Visual Basic" and the "Visual C++" documentation for the
34) 12/15/2002 Q175334Q175334 Q175334.html">HOWTO: Enumerate the MMX Driver DirectX version 5.0 and later includes support for processors that support MMX technology. MMX devices are enumerated only by IDirect3D2::EnumDevices(). The MMX device will not be enumerated by IDirect3D::EnumDevices(). You must use the IDirect3D2...
35) 12/15/2002 Q159999Q159999 Q159999.html">D3DLIGHT.EXE Previews Direct3D Retained Mode Lighting Effects The DirectX SDK provides sophisticated lighting effects of scenes rendered by the Direct3D component. Although the documentation is specific about the API, it can be difficult to conceptualize and visualize the potential of these effects. This sample...
36) 8/28/2002 Q326242Q326242 Q326242.html">BUG: DXDiag.exe Utility Reports Sound Tests Completed Successfully But No Sounds Were Played (Q326242) In certain scenerios, the sound tests from the DXDiag.exe utility that is included with the DirectX SDK do not run correctly. After you instruct the utility to run the sound test, a message is displayed that indicates that all tests were successful....
37) 7/18/2002 Q326249Q326249 Q326249.html">INFO: IGraphBuilder::RenderFile No Longer Supports Filter Moniker Names (Q326249) Microsoft Windows XP Service Pack 1 and DirectX 9.0 do not support passing the moniker name of a filter to the
38) 5/30/2002 Q307207Q307207 Q307207.html">Computer Does Not Resume After You Connect a USB Camera (Q307207) : The update that is described in this article is superceded by the update that is described in the following Microsoft Knowledge Base article:
39) 5/30/2002 Q319632Q319632 Q319632.html">Device Manager Hangs After You Remove a USB Camera (Q319632) If you disconnect a Universal Serial Bus (USB) camera from your computer after you suspend and then resume the computer, the camera may remain in Device Manager. If Device Manager is running when you remove the camera, Device Manager may st
40) 5/23/2002 Q319469Q319469 Q319469.html">HOWTO: Perform a Silent Installation of DirectX 8.1 (Q319469) The
41) 5/11/2002 Q319479Q319479 Q319479.html">BUG: Memory Leaks in DirectX Visual Basic DirectPlay Interfaces (Q319479) The following methods in Microsoft DirectPlay
42) 5/9/2002 Q197284Q197284 Q197284.html">DirectX 6.1: Text in DirectPlay Dialog Boxes Changes to English (Q197284) When you install DirectX 6.1 on a Windows 98-based computer using using certain foreign language versions of Windows 98, the text in DirectPlay dialog boxes may change to English.
43) 4/8/2002 Q169769Q169769 Q169769.html">INFO: Rendering a Triangle Using an Execute Buffer (Q169769) EBTri is a sample that demonstrates Direct3D Immediate Mode to render a triangle using an execute buffer. To close the application, select Esc and then Alt+F4 . D3debtri.exe
44) 4/8/2002 Q196371Q196371 Q196371.html">PRB: Direct3D Spotlight Range Attenuation Different in DX5/DX6 (Q196371) There are applications that behave differently under DirectX 5.0 and DirectX 6.0 when you use spotlight range attenuation in Direct3D Retained Mode.
45) 3/15/2002 Q318507Q318507 Q318507.html">DirectX: AmCap Does Not Start When You Install It As a Service (Q318507) If you use Srvany.exe to install Amcap.exe as a service, Amcap.exe generates an access violation in Quartz.dll while the service is starting after a reboot.